PROJECT 01
DOTS vs Standard Unity Performance Comparison
In this project, I compared the performance of Standard Unity, Unity with multithreading, and Unity with DOTS (Data-Oriented Technology Stack).
To make this comparison I created a scene with 2D spheres that bounce around the screen and used PairDetection to check for collision, and when they collided with each other I colored them red.
Results
The results were logged into a CSV file for analysis but you can also see the clear difference in performance in the videos attached.